ReadLog: Eco Mofos

I’ve been leafing through the adventure mini-modules that came with Eco Mofos and I’m happy to report my initial impression is 100% confirmed: this game fucking slays!

Eco MofosEco Mofos

A weirdhope’ post-apocalypse setting with tons of weird stuff to see and do and build upon. Yes, the world is broken, but we can try to fix it. It’s a Mark of the Odd game, aka the ultimate distillation of old school mechanics, tense and barely noticed in play. Your character starts with a basic concept like Freak or Fighter but soon becomes unique as they collect weird items and strange powers.

It also means EM is compatible with a galaxy of games you can borrow from. Mail Order Apocalypse fits the bill perfectly, or Monolith for harder SF, or questing multiversal cowboys from We Deal in Lead (more on these later), and why not throw a spooky cursed forest in there with a couple of Cairn adventures?

But even without any of these lateral supplements’, it’s more than enough to start your group of punks on their quest for the peaceful, safe Glade where they can build a new home.

My only minor gripe is, despite how beautiful and streamlined the book is, a couple of rules took me a minute to grok. (But it was the same with Into the Odd back in the day, so maybe my brain isn’t great with pared down mechanical elegance :)

The PDF of Eco Mofos is a fiver on David’s itch page, so why don’t you just?

(adapted from a Mastodon post)


Date
12 August 2024